STEM Summer Camps in Jacksonville.
23 stem camps in Jacksonville. Median week: $395.
STEM camps in Jacksonville cover a wide span: robotics, coding, video-game design, lab science, engineering. The label hides a wide quality range — from real makerspaces with practitioner instructors to franchise programs running pre-built kits. The price tag rarely tells you which is which.
Top 20 camps
- Bolts & Bytes: Junior Woodworkers Workshop · San Marco · Ages 6–9 · $395/week
- Bolts & Bytes: Young Woodworkers: Build With Real Tools · San Marco · Ages 10–13 · $395/week
- Bolts & Bytes: Little Sparks: Electricity & Invention Camp · San Marco · Ages 6–9 · $395/week
- Bolts & Bytes: Spy Tech Academy · San Marco · Ages 10–13 · $395/week
- Bolts & Bytes: Battle Bots & Robot Game Challenge · San Marco · Ages 6–9 · $395/week
- B3 Bricks Bots & Beakers Summer Camp · Multiple locations · Ages 5–14 · $267/week
- iD Tech Camps — Jacksonville, FL · University of North Florida · Ages 7–17
- Camp CrunchLabs® IRL: Hands-on Engineering · University of North Florida · Ages 7–9
- Minecraft Game Design Camp · University of North Florida · Ages 7–9
- Roblox Game Design Camp · University of North Florida · Ages 7–9
- Art & Animation Camp · University of North Florida · Ages 7–9
- Roblox Developer: Imaginative Game Design · University of North Florida · Ages 10–12
- Roblox Developer: Lua Coding and Game Design · University of North Florida · Ages 10–12
- Minecraft Modding and World Design · University of North Florida · Ages 10–12
- Mobile Game Design & App Creation Lab · University of North Florida · Ages 10–12
- BattleBots® Camp with VEX Robotics · University of North Florida · Ages 10–12
- Python Coding 101 · University of North Florida · Ages 10–12
- Digital Art & Animation with Adobe · University of North Florida · Ages 10–12
- Game Development 101 with Unreal Engine 5 · University of North Florida · Ages 13–17
- C# Coding and Game Development with Unity · University of North Florida · Ages 13–17
↘ What to look for
Ask for the daily schedule (a 6-hour STEM day with 4 hours of hands-on building beats one with 2 hours of building and 4 hours of "computer free time"), the instructor's day-job (working engineer vs. summer-hire college student), the projects from last year's session (photos? prototypes?), and whether kids take their builds home.